A two-mana sorcery-speed Shock is bad, but the rate actually becomes pretty solid with one or two Dragons in hand
Scry Lands Dual-colored lands introduced in the Theros block like Temple of Abandon have the ability to scry when they enter the battlefield, making them a low-cost option for players looking to fix their mana
Or even to your plan against decks with powerful two-card engines, where you need to try and put them on the fastest clock you can early, and then time your discard spells to keep them stuck on (at most) half a combo
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It's a perfect sorcery speed answer
If you dont have enough as the ability resolves, the ability has no effect